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Gamification

gam·i·fi·ca·tion

/ˌɡāməfəˈkāSH(ə)n/

Noun

The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to the classroom.
 

Classroom Trivia

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The word "Trivia"
Photo Credit

Credit: ChatGPT, response to “Colorful word Trivia,” ChatGPT, April 22, 2026.

Trivia games are an excellent fit for educational contexts and allow the instructor to evaluate students’ acquisition of the information being taught. This type of game also tends to be relatively easy to implement in face-to-face and synchronous online environments. Use the following steps to integrate this into your course.

Competitive games in the classroom

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Teams competing for prize. People playing tug-of-war, pulling rope with golden cup in the middle
Photo Credit

Credit: (2026). Teams competing for prize. Freepik.

Incorporating a competitive element into your gamification efforts can be a fun and effective method for enhancing learners' motivation. However, adding a competitive, yet friendly, aspect to the learning process needs to be intentional and short term. To maintain balance, strive to incorporate games that include both competitive and cooperative aspects. The goal of any educational game should maintain a strong focus on the content.