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Gamification

gam·i·fi·ca·tion

/ˌɡāməfəˈkāSH(ə)n/

Noun

The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to the classroom.
 

Using Gamification in the classroom

The words Learning, User Engagement, Motivation, Achievement, Reward, and Challenge connected with lines to the word Gamification in the middle.

Credit: "© 300_librarians / Adobe Stock.” Accessed April 22, 2026.

Integrating gamification into face-to-face and digital learning environments can enhance student engagement and make learning more enjoyable. If well designed and implemented with intentionality, gamification can provide numerous benefits for learners, including increased intrinsic and extrinsic motivation, support for the attainment of the learning objectives, and a positive impact on the learning experience.